Follow JJSixten
Follow
Following JJSixten
Following
Add To Collection
Collection
Community
Devlog
Palpitator
←
Return to Palpitator
Devlog
Week 3 Coding Team DevLog: E.Spencer
December 04, 2017
by
Ejtheking26
Our game is functioning. It can keep score when three of the same sprites are lined together and we have a timer that decreases an shows the game over screen when it is at 0...
Continue reading
Week 3 Coding Team DevLog: E.Spencer
December 04, 2017
by
Ejtheking26
Our game is functioning. It can keep score when three of the same sprites are lined together and we have a timer that decreases an shows the game over screen when it is at 0...
Continue reading
Artist Devlog
December 04, 2017
by
Satanic Hispanic
This week i was experimenting with different ways of finding musics BPM with little luck because most applications that can find them accurately cost money for a subscription. Although I did find som...
Continue reading
Week 4 Coder's Devlog - Andrew Aponte
November 27, 2017
by
Beroux
This week, Assets have been implemented. The game is coming into it's own with it's new look. The timer function has been added as well as a switch in scene upon expiration. Etton found and removed th...
Continue reading
Lead DevLog #3
November 20, 2017
by
JJSixten
The crew is finally together and it's starting to show through teamwork. The lead artist made us some assets which were really needed. We now have -Pieces for the game board. -Timer -Backgrounds and...
Continue reading
Week_3 - Artist - Devlog 3_Andy Garcia
November 20, 2017
by
Satanic Hispanic
This week has been slow but I got all grids done for all levels. Our game will have the games music change the grids color so i had to make double the grids for each level but I don't think it's a go...
Continue reading
Week 3 Coder's Devlog - Andrew Aponte
November 20, 2017
by
Beroux
The core of the game has full functionality this week. The bug last week proved too time consuming to actually patch out so we'll be working with it and making the game more of a time trial to the bea...
Continue reading
Palpitator DevLog 2: Etton Coder
November 13, 2017
by
Ejtheking26
Coding the main game core mechanics has been completed. Came across a few error that from my knowledge has been for the most part resolved. The next step for the coding team is to implement the music...
Continue reading
Palpitator DevLog 2: Etton Coder
November 13, 2017
by
Ejtheking26
Coding the main game core mechanics has been completed. Came across a few error that from my knowledge has been for the most part resolved. The next step for the coding team is to implement the music...
Continue reading
Jerick's Palpitator DevLog #2
November 13, 2017
by
JJSixten
#devlog
Accomplishments: For this past week, things have been seeming a bit rough with our artist. He really does need to pick up the slack because us as a team need to communicate and stick to the contract...
Continue reading
Week 2 Coding Devlog - Andrew Aponte
November 13, 2017
by
Beroux
Errors abundant this week but the majority have been patched out. There's still a bug in the core gameplay at the moment but as-is it's mostly functional...
Continue reading
Week 1 Coding Devlog republished
November 13, 2017
by
Beroux
We had some initial trouble admittedly figuring out our game direction. A suggestion pushed us in the direction of a Bejewled-esque game so we began coding for that. Following a tutorial we've impleme...
Continue reading
Artist - Devlog 2_Andy Garcia
November 13, 2017
by
Satanic Hispanic
This week has been a slow one but i did get most icons/game pieces done and a full background complete. I am having some trouble with the second background because i don't really have a good feel for...
Continue reading
Palpitator DevLog 1: Etton Coder
November 06, 2017
by
Ejtheking26
I am a part of the coding team. The team consists of Andrew and I. Our first iteration of "Palpitator" was going to be Tetris based. However due to feedback and critiques our game will be more "Bejewe...
Continue reading
Artist - Devlog 1
November 06, 2017
by
Satanic Hispanic
I have made assets that are bejeweled-esque because our game will have a similar feel to bejeweled but have, in my opinion a lot more "juice" because of its mechanics that are being refined by my cod...
Continue reading
DevLog 1
November 06, 2017
by
JJSixten
#Palpitator, #Devlog, #Week 1
Hey. Lead designer for Palpitator here. Like one of my coders, Andrew Said: We initially had trouble figuring out what to really do in direction at first. Thankfully with the help of the professor an...
Continue reading