Week 1 Coding Devlog republished
Palpitator » Devlog
We had some initial trouble admittedly figuring out our game direction. A suggestion pushed us in the direction of a Bejewled-esque game so we began coding for that. Following a tutorial we've implemented about 60-80% of basic core function to the game and only need matching assets to our desired aesthetic.
There have been some errors along
the way but with the pair of coders we have it's been a relatively
smooth progression getting the underlying code working.
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Palpitator
Can you feel the Beat? Can you overcome the rhythm?
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