Week 3 Coder's Devlog - Andrew Aponte
Palpitator » Devlog
The core of the game has full functionality this week. The bug last week proved too time consuming to actually patch out so we'll be working with it and making the game more of a time trial to the beat of the music.
Assets are being implemented now that they're on hand and timer functions are being worked on.
Playtests brought back that the game feels a bit sluggish, so I'll be looking into optimization in the future.
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Can you feel the Beat? Can you overcome the rhythm?
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